
LandNew
Rift valley: a flat floor between two fault scarps
A continental rift running inland behind the town: a broad flat valley floor dropped between two steep fault escarpments, with raised shoulders and tilted blocks.
- Version
- 1.0.0
- Added
- 23 October 2026
- Films
- Not used in a film yet
Parameters
| Name | Type | Default | Range | What it does |
|---|---|---|---|---|
| width | number | 11 | 10 to 60 km | the valley floor's width between the two main faults; real rift floors run from about 10 to 60 km |
| depth | number | 1100 | 150 to 2000 m | how far the floor is dropped below the shoulders: the height of the fault scarps |
| style | choice | graben | graben, half-graben | a graben with a scarp on both sides, or a half-graben with one main scarp and a tilted far side |
| bearing | number | 6 | -40 to 40 deg | which way the rift runs, in degrees from straight inland toward along the shore |
| offset | number | 2 | -25 to 25 km | how far the rift's axis lies along the shore from home's door; 0 puts the town on the floor's centre line |
| steps | integer | 2 | 1 to 3 | how many stairs each escarpment climbs in: 1 a single scarp, 3 a staircase of fault steps |
| blocks | number | 45 | 0 to 120 m | the height of the tilted fault blocks along the floor's edges; 0 for a flat floor |
| floorRelief | number | 5 | 0 to 20 m | the floor's faint unevenness; the floor stays nearly flat |
| ground | number | 20 | 4 to 200 m | the valley floor's height above today's sea |
| seed | integer | 5 | 0 to 999 | the dice behind the fault traces and blocks; a different number, a different rift |
Use it in a film
film.js
land: element('rift-valley', { width: 11, depth: 1100 })Sources
Use it from your agent
Ask your agent to put it in a film. It finds the element by name.