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Rift valley: a flat floor between two fault scarps: a frame from a film that uses it.
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Rift valley: a flat floor between two fault scarps

A continental rift running inland behind the town: a broad flat valley floor dropped between two steep fault escarpments, with raised shoulders and tilted blocks.

Version
1.0.0
Added
23 October 2026
Films
Not used in a film yet

Parameters

NameTypeDefaultRangeWhat it does
widthnumber1110 to 60 kmthe valley floor's width between the two main faults; real rift floors run from about 10 to 60 km
depthnumber1100150 to 2000 mhow far the floor is dropped below the shoulders: the height of the fault scarps
stylechoicegrabengraben, half-grabena graben with a scarp on both sides, or a half-graben with one main scarp and a tilted far side
bearingnumber6-40 to 40 degwhich way the rift runs, in degrees from straight inland toward along the shore
offsetnumber2-25 to 25 kmhow far the rift's axis lies along the shore from home's door; 0 puts the town on the floor's centre line
stepsinteger21 to 3how many stairs each escarpment climbs in: 1 a single scarp, 3 a staircase of fault steps
blocksnumber450 to 120 mthe height of the tilted fault blocks along the floor's edges; 0 for a flat floor
floorReliefnumber50 to 20 mthe floor's faint unevenness; the floor stays nearly flat
groundnumber204 to 200 mthe valley floor's height above today's sea
seedinteger50 to 999the dice behind the fault traces and blocks; a different number, a different rift

Use it in a film

film.js
land: element('rift-valley', { width: 11, depth: 1100 })

Sources

Use it from your agent

Ask your agent to put it in a film. It finds the element by name.