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Tilt from the town up to the sky: a frame from a film that uses it.
ShotNew

Tilt from the town up to the sky

The camera stands in town, then tilts up (and may rise and widen) to a sky direction, or to the Sun or Moon at a place and time.

Version
2.0.0
Added
23 October 2026
Films
Not used in a film yet

Parameters

NameTypeDefaultRangeWhat it does
placechoicegreendoor, across, street, green, promenade, sand, waterline, bench, pond, roof, pointwhere the camera stands; point uses `stand`
standvec2-40, -110-3000 to 3000the point it stands at when place is point: along and inland, in metres
eyenumber00 to 500 mits height over the ground at the start: 0 is the place's own eye height, else 2 or more
risenumber60 to 2000 mhow much higher it is at the end; a few metres lifts it clear of the ground
lookAtchoicebelowbelow, ahead, door, across, street, green, promenade, sand, waterline, bench, pond, roof, pointthe first view: below the target (a pure tilt), along `startAz`, a place, or `lookPoint`
lookPointvec20, -1-3000 to 3000the point it looks at first when lookAt is point: along and inland, in metres
lookHeightnumber40 to 500 mthe height over the ground of the place it looks at first
startAznumber2100 to 360 degthe compass bearing it looks along first when lookAt is ahead (210 is out over the sea)
startAltnumber3-60 to 60 deghow far above the horizon it looks first (for below and ahead); negative looks down
aimchoicedirectiondirection, sun, moonwhat it ends on: the direction `az`, `alt`, or the Sun or Moon at `lat`, `lon`, `when`
aznumber1800 to 360 degthe compass bearing of the sky direction (0 north, 90 east, 180 south, 270 west)
altnumber35-10 to 89 degthe height above the horizon of that direction (0 horizon, 89 almost overhead)
latnumber40-90 to 90 degfor the Sun and Moon: the latitude of the town, north positive
lonnumber0-180 to 180 degfor the Sun and Moon: the longitude of the town, east positive
whentext2026-06-21T18:00:00Z– to 40for the Sun and Moon: the shot's date and time, UTC, as 2026-06-21T18:00:00Z
framenumber0.220 to 0.4at the end the target sits this share of the frame height above the centre, so the town stays in view
fovnumber588 to 110 degthe lens (vertical field of view) where it starts
endFovnumber680 to 110 degthe lens where it ends; 0 keeps the lens
holdStartnumber0.120 to 0.45a share of the shot (0 to 0.45): how long it holds the first view before the tilt
holdEndnumber0.150 to 0.45a share of the shot (0 to 0.45): how long it rests on the sky after the tilt

Use it in a film

film.js
move: element('sky-tilt', { place: 'green', stand: [-40, -110] })

Use it from your agent

Ask your agent to put it in a film. It finds the element by name.