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Renders and credits

Where a film renders, what it costs, and how to fix “running on the CPU”.

Exporting turns a finished film into an MP4 at 60 frames a second. Free accounts build and preview; exporting needs a plan. You choose where it renders.

Two places

  • Our GPUs

    CostGPU credits

    Good forA fast finish while you keep working.

  • Your own machine

    CostNo credits

    Good forSaving credits, when your machine has a GPU.

Your agent asks for an estimate first and puts both options to you with their times and costs. It never picks for you.

Sizes and credits

One credit renders one minute of film at 1080p. 1440p and 4K take more GPU time, so they cost more in proportion: 1.4 and 2.3 credits a minute. A 10-minute film at 1440p costs 14 credits. A Short is always 1080 by 1920. The pricing page has a calculator.

  • Credits are reserved when a render starts and charged when the film is done.
  • If a render fails or you cancel it, the credits come back.
  • Top-ups need a plan, and are bought in packs on the pricing page.

On your own machine

Terminal, in the project folder
npx clipwright-studio bench
npx clipwright-studio render --preset 1440p
  • bench measures how fast this machine renders, once, in about a minute. Estimates use what it measured.
  • render syncs, draws the film on this machine’s GPU and encodes it to exports/. If it is interrupted it resumes where it stopped.
  • The preset is 1080p, 1440p or 2160p. A Short is --film shorts/<name>.js.

It needs a GPU the browser can use, and ffmpeg (brew install ffmpeg, winget install ffmpeg or apt install ffmpeg, or set CLIPWRIGHT_FFMPEG to its path).

Running on the CPU

On a machine whose browser draws without a GPU (most virtual machines and servers, some remote desktops), render refuses, because an export would take many hours. Render on our GPUs instead, or on a machine with a GPU.

The file

H.264 at the preset’s size, 60 frames a second, with the sound mastered to YouTube’s loudness (-14 LUFS) at 320 kb/s AAC.

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